Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success

The Fallout TV series has made a triumphant return to its platform, and it's accurate to state that viewers were delightfully shocked by the caliber of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture multiple facets of the player's experience.

We followed vault-dweller Lucy, attempting to act with integrity and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and unleashes significant chaos in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wastes.

Building Anticipation for the Second Season

The debut season's finale revealed key information about those responsible for the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also left several enigmas open for the next installment – and, on this occasion, anticipations are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so now people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was a bit broken at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway vibe of the game is so much fun to bring into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers ensured real props and locations were fabricated, reflecting the makeshift nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”

Actually, virtually every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, in collaboration with the game developers behind the franchise. This common understanding for the lore is clear in the finished show.

The second season is launching on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This approach will foster a altered viewing experience, something the showrunners themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of twists,” promises the game director. “I am excited to seeing what people think.”

Christopher Hart
Christopher Hart

Emily Carter is a digital experience analyst specializing in portal usability and user interface design.